Of the Interregnum Britannica

The Interregnum Britannica

King Arthur was a powerful man, said to have been the offspring of the Dragon King and a fair maiden, the myth and truth behind this man is unknown to all but myself. I choose not to reveal this truth due to the harm it may cause. Yes, the Interregnum is upon us, but it is not a sad time, it is a time of rebirth.

Map of Britannia

Kingdom of Camelot

The realm founded by King Arthur after driving out the Romans and defending the Briton people against Saxon incursions. Camelot’s fertile fields remain empty now. Burnt barns, empty villages and darkening wounds remain Camelot’s darker features. The realm has been ravaged with war, nearly two decades of continual warfare and the death of King Arthur in the Battle of Camlann. The Brwydr Camlan as the battle is known in the tongue of the people marked the final ruin, as Mordred slew his father, and the Holy Grail was destroyed. The resulting destructive magical forces have raised undead, and removed the divine protection of the isles, allowing it to be prey to the minions of the bleeding god. Now suffering is everywhere. Famine, disease and banditry are rampant. The old holds of Arthur are now lead by his petty lords and barons, who’ve carved up his realm into city-states held together by a loose confederation against the larger world. The knights of Mordred wander the land, leading packs of disenfranchised people in murder gangs. Zombies, skeletons and other horrors of undeath wander in the ruins of the lands killing and adding to the unholy forces. The dreams of Arthur are gone now, and the people are forsaken. The Knights of the round table, remnants who refused to abandoned the Britons who live here wander the land in self-imposed exile, fighting the evil of the land. However, a darkness consumes this realm and none enter it readily, and those that do speed their way least they be caught in it’s evils.

Population: unknown, estimated to be between 10,000 and 20,000
Language: Briton
Horrors of the land: Scouts report undead wander the land, as well as bandits. Demons and other terrors can be found the closer to Camelot one wanders.

Capitol of Camelot

The now ruinous city of Camelot. Abandoned and it’s white walls scorched black. Dark clouds swirl above it’s fortress as some say the bleeding God himself dwells within. Bodies hang from it’s gates and eerie blue fire burns on it’s battlements. None of the happiness, virtue or honor remain here, and it’s glorious castle, which housed the grail and the round table now remains twisted. It’s glass stained windows warped to images of death and suffering. Occasionally forms ride out from the city and re-enter it. It is a forsaken place.

City of Aquae

The rolling hills and hot springs of the city of Aquae are world renown. The Hot Springs of Sulis, a waters of healing are the only hot spring on the isles, and were used in Celtic rituals before roman occupation, and later used by the Romans blessed by Mithras. The waters were known to cure fatigue and later bottled and mixed with herbs to create special healing potions. This has founded a lucrative trade for the city, as these potions are used isles round for military campaigns. In the center of this Spring they created a temple complex which houses an eternal flame used to represent the power of the gods.
The Romans began building a formal temple complex at Aquae Sulis in the AD 60s. The Romans had arrived in the area shortly after their arrival in Britain in AD 43 and their military road, the Fosse Way, later known as the Imperial Road crossed the river Avon at Aquae. An early Roman military presence was stationed just to the North-East of the roman bath complex in the nobility-villas area of Aquae. The roman fortress was re-purposed and rebuilt into fortress to protect the city against Mordred, and then later the other cities of Camelot and Cadium. This fortress also holds the Baron’s holdings, and his personal guards, the Aquae Equestrians. Armed with Lance, and light, fast riders the Aquae patrol their lands guarding them against the dangers of Camelot.
The City proper is guarded by a wide wooden palisade, locking in the farmlands and guarding it form the nearby forest of Hengrove which of late have not been fruitful to the city. Indeed, many who enter the forest tend to not return, and those that do tell of darker shapes.
Ruler: Duke Cynon ap Clydno, Son of Sir Calogrenant. Cynon Ap Clydno is a master swordsman, having trained under his valiant father, Sir Calogrenant, a knight of the round table. His father premature death had greatly affected him, causing the young duke to become very introverted initially, his friend Leon of Aquae however, lead him from the darkness and the two soon became fast friends. This has resulted in an unbeatable union. Many of his councilors spoke up for independence from the broken kingdom, but Cynon in honour of his father, refused the people, telling them to honour king Arthur’s memory and hold together what he built.
Population: 1020
Language: Briton, Welsh spoken by the Nobility
Special Birth Trait: Healing waters having bathed in the healing springs your entire childhood has given you an odd ability to heal abnormally fast. When resting for 8 hours uninterrupted, you heal twice the amount you would normally heal.
Notable Characters: Leon – Administrator for Cynon ap Clydno, the brilliant Leon as he is known in the city has prevented Aquae from falling to Cadium following the immediate interregnum. Cadium tried annexing the city to it’s sphere of influence to increase it’s wealth and to use the spring. Leon had reorganized the citizens of the city to militia and lead the defense and arrange alliances with the coalition of city states. Defeating the militaristic Cadium with Cynon ap Clydno at the battle of Avon north less than a kilometer from the hot springs. He carried the wounded Cynon ap Clydno after the battle into the spring.

City of Corinium

Corinium Dobunnorum was the second largest town in the Roman ruled britannia. A Roman fort was established at Corinium, in the friendly territory of the tribe of the Dobunni, about a year after the Roman conquest of Britain. The local centre continued at the oppidum at Bagendon until the early AD 60s. However, by the mid-70s, the military had abandoned the fort, and the place became the Dobunni’s civitas or capital. Over the next twenty years, a street grid was laid out and the town was furnished with an array of large public stone buildings, two market places and numerous shops and private houses. Development continued until the 4th century. Three main Roman roads met in Corinium, underscoring the importance of the town. These were the Fosse Way, Akeman Street and Ermin Street. In the fourth century the town became capital of the new province Britannia Prima. The forum and basilica were bigger than any other in Britain, apart from that in Londinium. The basilica was decorated with beautifully carved Corinthian capitals, Italian marble wall veneers and Purbeck marble mouldings. Unfortunately, it was built over the ditch of the old fort and the walls cracked and sank, forcing a major rebuilding project in the mid-2nd century.
Most of Corinium is made of stone, and villas of the rich line it’s organized roads. Marble and stone walls extend out from the cities forum and pleasure gardens mark it’s streets. Surviving remarkably well through roman occupation and serving as an academic focal point during king Arthur’s rule, the knowledge of Concrete and “Multi-Story” construction is preserved here. Scholars now use this ancient knowledge to protect the city from the horrors of Camelot as the city remains, in their eyes, the first and last defense to the gates of the abyss. The forum complex was reorganized and reconstructed to a citadel for Arthur, serving a vacation home for his wife Guenevere. Not all is good or clean within the city however, fleeing from the countryside many hundreds of citizens have fled into the city, clumped together in wooden living quarters and slums. The rich, ignoring the problems of the poor have hired mercenaries to protect their properties, holdings and interests from the “undesirables.” Many of the poor are accepted, however, as they now work as servants and farmers for the nobility, working in the wine yards and wheat fields. Large ranches have also been established within the lower levels of the city, nearest to the river. These ranches, raising water fowl and cattle keep the nobility fed, and the scraps trickle down into the low markets and soup kitchens. The soup kitchens, established by the oligarchy controlling the city, focus on the roman tradition of Bread and Circuses, keeping the people fed, and entertaining them with readings from the library. Amongst the poor however, there are worse things at night. Horrors wander the streets as the cities guards are underfunded as the rich rely on their mercenaries. This results in kidnappers, murderers and more feral things wandering the cobblestone streets at night. Even whispers of the cult of the blood god being within the city, though the Temple to the Cross quickly squashes rumours, and investigates every corner. The city is harshly religious as well, as the main temple dedicated to the cross is found here, after the main abbey in Camelot was destroyed, and the Abbey in Londinium was sacked by the Saxons. The Church though focuses it’s efforts on inquisitorial pursuits outside the city.
Leadership: The council of 5.
Arentius Avengenum – A simple, old man. Originally a farmer and one of those poor folk whom before the fall ended up earning enough money to earn his freedom from the land and landing himself in a lucky venture of business which earned him a lucrative business of wine growing and trade. His ties with the farmers of the land and innate knowledge of the earth has allowed him to get more from his farmers and is generally seen as the “People’s Counselor” in fact, his food is what is served at the soup kitchen and he is the one who fronts the money, providing entertainment for them and is generally the singular reason why there hasn’t been any riots or murmurs of discontent.
Oldum Eravictus – A statesmen by trade, and noble by birth, this man originally was a roman who grew up with a proper roman education when it was still available. He is incredibly talented as a statesmen and as a business partner, speaking nearly every language in the known world and serving as a diplomat for the cities interest. He represents the city of Corinium at the Confederacy’s League.
Cassius Decorus – Possibly the least known of the counselor, this mysterious man arrived at the city with carts of gold, and other valuables. Establishing himself in one of the large roman villas on the outskirts of the city and funding the construction of the walls to extend them out even further then the original roman walls. He has since withdrawn from the worldly view and keeps to himself within the villa, where he does not even hire servants or slaves. He seldom attends council meetings, unless implored to by the needs of the city.
Julius Terenum – A wealthy noble with a love for music, Julius Terenum is a classically educated man, and the only knight serving on the council. Serving as a Squire to Aurelius Ambrosius, brother of Uther Pendragon, the old knight of the city has served as it’s defender since before the quest of the holy grail. Now is he largely retired, and manages the Mercenary guild in the city, whose guardsmen hire out to any who can regularly pay them.
High Chairman Literratum Veredecum – The most prominent of the Counselors and the chairman of the council, Literratum is a powerful figure, large and boisterous as any other man, this Roman-born man took control of the city before the interregnum by marching his squad of Princeps into the Castle of the Baron and slaying him. Reigning in the control of the city rather efficently. King Arthur dueled the man for control of the city, behind close doors at the mans request. The two exited the room, with the man gaining pardon for the deed. None know what had happened within, but some say sorcery influenced Arthur, though none would dare say it.
Population: 3570
Languages: Briton, Latin spoken by the Nobility.
Special Trait: Lowborn Birth Raised in the Slum of the city, you have an idea of how to survive, you have eaten rats on the poor days, and apples on the best. You’ve begged, worked in terrible conditions, and survived, if barely. This has affected your health (-1 Constitution) but has increased your abilities of stealth, and speed. (+1 Dexterity). In addition, sleight of hand and hide + Stealth are increased by +2 ranks.
Highborn Birth Silver Spoon indeed, has only touched your lips before you’ve left the city. The nobility of the town recognize your name and your family has had lucrative business deals within the towns walls. You’ve had scholar’s raise you, and knowledge of the world before the fall was drilled into your head. Knowledge (History) Knowledge (Engineering) are always class skills for you. You also start with the Latin Language automatically. In addition to this, you start with 500 extra gold.

City of Vigora

A city established on the Great river Ouse by King Arthur to serve as an agricultural city to feed Camelot and to stave off famine. The city, fortified by a long series of Palisades and trenches, the city has redirected the river to serve as a natural barrier to protect the city against the abhorrent nature of mankind outside the city. The fields of Vigora, once akin to the fields of Sicily now remain un-tilled. It’s fields thick with grass and weeds, as the inner most portion of the city houses enough of the croplands to feed it’s inhabitants and trade for metals and other materials. The wooden towers, that flank the tower keep a watchful eye on the countryside, as the towns defenders, the Vigorian Guard patrol the river and keep the only path into the city clear of debris and lawlessness. Though they themselves remain reluctant to venture far from the city. Merchant bands armed together in heavy caravans pass through this place, moving from the ruinous inner Camelot to the arguably safer edges of the realm. For many, Vigora is an outpost to watch the bridge that separates the lower realm of Camelot to it’s upper realm any many of the cities of the realm send occasional support to the fledgeling city for this reason. The people here are hard working farmers by occupation, and though their plows have been hammered to weapons many dream of the days when the trenches will vanish long under the plow.
The city itself is marked with several notably places. The center of the city holds the only solid stone structure in the town, a keep built on a hill as an administrative center and a place for the Baron of the county to live during King Arthur’s reign. It has since been converted to the Guard’s barracks and training center. The market place, the first part after crossing the bridge and entering through the gates is full of fruits, vegetables and bushels of grains. Cotton and flax is grown as well, and woven to spools of threats to trade off to passing merchants to bigger cities which house the industry for clothing. The Lord’s home is positioned on a hill, flanking the hill to which the keep sits. This home, built as the Lord-Commander of Vigora’s estate is a beautiful wood crafted home, where the Lord of the county keeps vigil over the people and their labour. The last major feature is a chapel, constructed to house the Cross and the Inquisitorial men-of-god. These inquisitors frequently roam the streets, ensuring the piety of those that enter the city.
Leadership – Lord Commander Bragin, son of Sir Balin le Savage. This son strives to be as close to his father as possible, being virtuous and kind to all who sees him. Of Northumbrian stock this man has a streak of wild about him, and his martial skill is said to be unmatched on either side of the river Ouse. Whether it is true or not has yet to truly been seen, as any who stand before Bragin have yet to test this warrior. Bragin himself has a few vices about him, growing fields of hops and commanding those of the Inquisitorial to brew it into the Beer so loved by him and the people, he is frequently found drinking, and in the tavern with his fellow farmer, regaling tales of strange, far off places.
Population: 460
Languages: Briton
Special Birth Trait: Swords from Plows Having been raised in the farming community of Vigora, you’ve learned the value of a good field, and know that the joys of life can be found in the dirt itself. +2 to Knowledge (Nature) and it is always a class skill for you. In addition to this, you gain +1 (Strength) and -1 (Intelligence) as you’ve never had a formal education and those of the land work hard for their bread.

City of Legorensis

Originally called Ratae by the Romans who constructed the city as a fort against possibly re-attack during the invasion of the isles of Britannia, When the primary conquest was complete the fortress became a settlement and colony.
Ratae remained a rather poor settlement at first. Although there was a rapid rebuilding programme to develop larger shops and houses, there were few amenities and none of the usual public buildings. Instead of a forum, there was a simple open market place at the centre. However, in the early 2nd century better quality spacious stone houses were erected with central courtyards. Eventually, the forum and basilica was built, though it did not fill the previous market place. The public baths soon followed, just to the west, around AD 145. Fed by an aqueduct, they are of an unusual plan and had a large exercise room alongside. A second market place was laid out in the early 3rd century and a basilican market hall erected. Its offices had decoratively painted plaster ceilings. A stone defensive circuit surrounded Ratae by the end of the 3rd century. There were four gateways with cemeteries outside each and a suburb to the north. The city was eventually abandoned by the Romans when their withdrawal happened, and King Arthur renamed the city Legorensis, and stimulating immigration by first using the city as a fortress, and encouraging soldiers to bring family members, then by a refugee program which allowed people with lost homes, to get one for free within the city. The nobility eventually bought the nicer villas located around the forum complex and the city took off under it’s own destiny. Rich in forests, fox hunting and other fur gathering trades the city grew rich on these enterprises. Gold and Silver minting became a primary industry here as well, as King Arthur moved the primary gold reserves to the town in case Camelot fell. These gold reserves were used to fortify the city, increase soldiers, and to arm the men in the best armour possible. Though training suffered, and the quality of men decreased. Those men who fox hunted and fur traded moved from the city in the wake other industry and the nobles own dreams of what the city should be moved it from the fur to flax and cotton industries as well as dyes.
The city itself is guarded by two rings of walls, the Lorengesia, and the Leichesterian Walls, and the men ride some of the finest horses kept within the marble stables of the town. Though the town is peaceful and prosperous, many troubles wrack the city. The people are treated like slaves and forced to work in the textile mills and the foundries causing much resentment from the poor. Food is also scarce and riots tend to be a problem in the winter seasons when food becomes virtually non-existent. These are brutally put down and the nobles have become more and more vicious, claiming rights to daughters and seemingly casting darkness over the county.
Leadership: A Knight known as “The Black Knight” Though the loss of king Arthur had greatly affected the realm, non-so more then the loss of the Armies of Camelot. Those broken men who returned home after the burning of Camelot stood little chance when a knight clad in black armour arrived, flanked by other such men. He took control of the city with very little resistance and has yet kept himself out of public affairs, inhabiting the old Castle that the city is guarded by. Nobles have since kept to themselves and the Guards captain, appointed to the title by the Black Knight, and given gold to arm the soldiers have done just that.
Population: 2100
Language: Briton
Special Birth Trait: The Black Riders Raised in a strange realm under the hand of the black knight you were brought to the castle and could not remember what passed within those dark halls. As a result, you seem to have an otherworldly power about you, and once per day, you can ignore negative damage as if it had no effect on you. This ability can also be used to negate Saves or Death and other spells with the “Negative” or “Death” tag.

City of Letocetum

City of Venta Urbs
City of Gelvum
City of Elmetia
City of Trent
City of Idle
City of Nauttinheim
City of Hester

Kingdom of Mercia
Capitol of Pennia
City of Petuaria
City of Cataracta

Kingdom of Penndragon
Capitol of Aberofram
City of Caer Legion
City of Corotician

Kingdom of Dyfed
Capitol of Dyfed
City of Demetae

Kingdom of Angalia
Capitol of Norwik
City of Norfolk

Kingdom of Hibernia
Capitol of Ath Mor
Citidel of Dun Cuair
Citidel of Dun Keltair
City of Temair
City of Cill Dara
City of Secunda Hibernis
City of Emain Macha

Kingdom of Northumberland
Capitol of Moniddes
City of Din Prenn
City of Din Alt

Kingdom of Avalon
Capitol of Avalon
City of Sil Unithil
City of Sil Eventol
City of Sil Caeran
Spire of Tol Alt

Capitol of Din Edin
City of Alt Clut

The United Falkyrite
The Falkyrite

Kingdom of Eburac
Capitol of Caer Eburac

Capitol of Dun Add
City of Mull
City of Islay
City of Arran
City of Bute

Orkney Islands
Capitol of Skye
City of Hebrides
City of Domon
City of Ross
City of Stornoway
City of Oban

Court of the Unseelie
Capitol of the Court of the Unseelie
City of Aidhne
City of Magh Rath
City of Dun Schnige
City of Trachlar
City of Rath Cormac
City of Ath Comae

Court of the Seelie

Tribes of Nevis
Capitol of Nevis

Baren Tribes

Capitol of Pit Cull

Capitol of Din Urr

Tribes of the Wolf
Capitol of Dun Clucc

Tribes of Mer
Capitol of Mer

Capitol of Caer Lugual
City of Carlisle

Capitol of Dun Pean

Highlands Lothian
Fortress-Citidel of Dun Abberr

Minor Kingdom of Medehamstede
Capitol of Medehamstede
City of Lindocolina

Britannium Isca
Capitol of Isca Dumnoniae
City of Castrum Artorii
City of Portus Litus

Capitol of Cantwaraburg

Capitol of Verulamium
City of South-Londinium

Capitol of Colcaester
City of North-Londinium

Elge Tribes
Capitol of Elge

Ulm Tribes
Capitol of Ulm

Sidhe Pass Dwarves
Dwarven Hold of Sidhe Pass

Dale Dwarves
Dwarven Fortress of the Dale

Iron Mountain Dwarves
City-Citidel of the Iron Mountain

Barenhold Dwarves
City-Citidel of Barenhold

Lothian Pass Dwarves
Dwarven Hold of Lothian Pass

Aegihold Dwarves
Dwarven Fortress of Aegihold

Cadium City State

Manavia City State

Of the Interregnum Britannica

The Dark Ages of Camelot Sturmir